Reach the glowing SYNC CORE. The Director studies your next action and deploys countermeasures without warning. It remembers your habits at each decision point across deaths.
A/D move SPACE jump SHIFT dash R restart
Chambers 13+: spikes are visible, but they may slide, track you, retract and reappear, rotate, launch, mirror you, move their safe gap, or react to your jump timing.
The controls themselves are not the joke: coyote time, jump buffering and a responsive dash are intentional. The environment is the liar.
Cruelty affects how often the Director chooses its strongest prediction counter.
The Director disagreed with your plan.
Fifty chambers later, the Director has formally filed a complaint.