ROOM OBJECT
BASYA ENTERTAINMENT PRESENTS
ONE ROOM,
100 DAYS
The room changes because you do.
Spend one hundred days inside. Keep yourself alive, learn why the tower is watching, and remember that the door has never been locked.
100days
remembered
remembered
DAY1ARRIVAL
FOOD78
WARMTH72
RESOLVE75
SIGNAL8
STEADY RAIN2 moments left before night
DAY 001 / MORNING
The First Inventory
NIGHT 001
The room settles around you.
TENANT HANDBOOK
One decision. Two moments. Every day.
LOOK CLOSER
Select objects in the room. You have two moments of attention before each night.
CHOOSE
Resolve the day's event. Supplies matter, but the room remembers patterns more than numbers.
ENDURE
Food and warmth fall naturally. Resolve protects you when the room changes its story.
LISTEN
Build the signal to understand the distant tower. Raising it also helps the tower understand you.
TIME HELD STILL
The clock disagrees.
DAY 100 / COMPLETE
Return to Basya Entertainment