A worn room with a door, desk, rainy window, plant, chair, and bed

BASYA ENTERTAINMENT PRESENTS

ONE ROOM,
100 DAYS

The room changes because you do.

Spend one hundred days inside. Keep yourself alive, learn why the tower is watching, and remember that the door has never been locked.

Basya Entertainment
100days
remembered

TENANT HANDBOOK

One decision. Two moments. Every day.

LOOK CLOSER

Select objects in the room. You have two moments of attention before each night.

CHOOSE

Resolve the day's event. Supplies matter, but the room remembers patterns more than numbers.

ENDURE

Food and warmth fall naturally. Resolve protects you when the room changes its story.

LISTEN

Build the signal to understand the distant tower. Raising it also helps the tower understand you.

TIME HELD STILL

The clock disagrees.

The room after one hundred days

DAY 100 / COMPLETE

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