Daily Vault
Come back. Take the key.
Your next daily reward is ready.
Choose a route. Earn. Open. Collect.
Earn Q your way, open packs, build a card collection, and chase five cards that can only belong to five players.
Five ways into the vault
Use one route or switch whenever you like. Quest games are optional.
Daily Vault
Your next daily reward is ready.
Optional Quest arcade
Quest games are one of five ways to earn. Every completed run pays, and better scores pay more.
The complete ladder
Quest Pack Counter
Each pack contains five cards. Higher shelves improve the odds, but duplicates can still appear.
Unscheduled visitor
The inventory changes every visit. Each offer can be taken once before the counter disappears.
Finish vaults
Every card in these packs carries the selected finish. Higher finishes cost more and sell for more.
Sealed pack cellar
Store packs instead of opening them. Their sealed resale value rises at 7, 30, and 90 days; opening odds never change.
No sealed packs yet. Use Store sealed on any pack above.
Pack fragments
Every opened pack leaves fragments behind. Collect 100 to forge a Pocket Pack without spending Q.
Only five exist across Basya Quest. Every pack has a chance, with better packs improving the odds. A private device identity lets guests claim and trade them too.
Bring earnings with you
Move Casino chips, Clicker biscuits, or Tycoon studio dollars into Quest. Conversion only goes one way, and each transfer deducts the original game balance.
Only persistent spendable currencies appear here. Scores and temporary in-round resources are not money and cannot be converted.
Card Gallery
Every card has its own generated artwork. Select a duplicate to sell it back to the vault.
Card Fusion Laboratory
Choose an owned card and combine matching copies. Normal becomes Holo, then Chroma, Silver, Gold, and Rainbow.
Unlisted hidden set
Five conditions. Five new artworks. Every discovery arrives in the exclusive Hidden Ink finish.
No cards match this shelf.
Uncatalogued page
The vault never explains what belongs here. Empty spaces react to unusual collecting behavior.
This page appears only after its first discovery. Nothing here can be purchased directly.
Basya Card Authority
Packs always contain ungraded cards. Submit one copy or every ungraded copy of a card number for a permanent condition grade and a unique lookup ID.
Submission desk
Grade 1 can reduce value. Grade 10 is exceptional, and the rare Pristine 10 result is worth six times the ungraded value. Every graded copy is sealed in a slab.
Value guide
Grading is a gamble: lower grades reduce value, while higher grades increase it.
Public registry
Every BCA slab can be checked later, even after the card changes hands.
Your registry
Select a slabbed card in Collection to inspect the artwork and value.
No graded slabs yet.
Collector exchange
List finished cards for a fixed price or let collectors bid. Listed cards stay safely in escrow until sold or cancelled.
No active listings on this shelf.
Two-player exchange
Create a six-digit room PIN or join one from any other device. This device gets a private identity automatically; an account is optional.
Create a short-lived room, then send its PIN to the person you want to trade with.
Collector record
Build a profile, master every game, finish card sets, and climb the free Quest Pass.
Collector identity
Your title and favorite card are stored with this save. Titles unlock through play and collecting.
Open public showcaseCard-combination titles
These titles unlock from particular cards, finishes, and discoveries.
Always free
Games, packs, fusion, sets, and trades earn XP. Claim every unlocked reward.
Ten shelves
Complete each twenty-card chapter once to claim its reward.
Twelve disciplines
Every finished run raises that game's mastery. Your best score stays on record.