Environment
Left-click to edit. Ctrl-click or right-click a cell to inspect its learned Q-values.
Episode 0 · Step 0
AI agent
goal
hazard
wall
Quantum-protected FOV
Arrows = learned policy
Training Statistics
Updated after completed episodes.
Episodes
0
Success · Last 100
0%
Avg Reward
0
Best Path
—
Exploration ε
1.00
Learned States
0
Maze Cells
441
Quantum Shifts
0
Learning Controls
Larger mazes may need thousands of episodes.
Training speed
500 steps/frame
Learning rate α
0.20
Discount factor γ
0.97
Initial exploration ε
1.00
ε decay
0.997
Minimum ε
0.03
Distance reward shaping
Show learned policy
Q-value heatmap
⚛ Quantum Regen
Non-stationary shifting maze.
OFF
Protect visible cells during shift
Show protected FOV
In Quantum Regen mode, the environment periodically generates an entirely new maze. Cells currently inside the AI's forward field of view are restored from the old maze, so nearby geometry appears stable while unseen areas can change. The AI also receives a local wall-mask as part of its learning state, allowing it to react to changing nearby passages.
Reward Designer
Define what the AI considers desirable.